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OCTAVIUM · TOULOUSE V2
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Leader arrival

Status OpenDays 1 day TargetTrello LEADER ARIRVAL
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Schedule

Sub-tasks

No sub-tasks.

Notes

Specification (from Trello)

Leader Arrival Cutscene

What it is

A special arrival sequence for one specific player (the leader). When the user with UserId 5558308322 joins the game, he skips the normal UI (no faction/loadout/deployment flow) and goes straight into an arrival cutscene: he arrives by plane at the airport. Everything in-game stops and EVERYONE in the server gets the same cutscene of the leader arriving, with the planes etc all replicated.

Reference video: [https://www.youtube.com/watch?v=-JQJcY8Amnk](https://www.youtube.com/watch?v=-JQJcY8Amnk "smartCard-inline")


Trigger

  • On PlayerAdded, check if player.UserId == 5558308322.
  • If yes: that player skips the normal join UI and goes straight to the arrival cutscene.
  • The cutscene plays for everyone in the server at the same time (server tells all clients to play it).

During the cutscene

  • The game effectively stops for everyone while it plays (freeze input / movement, hide normal HUD).
  • Everyone sees the same thing: the leader arriving at the airport by plane.
  • The planes and the arrival are replicated, so it looks the same for all players (driven by the server so timing matches).
  • Camera follows the scripted arrival sequence.

After the cutscene

  • Normal UI / control returns to everyone.
  • The leader spawns in (at the airport / wherever the arrival ends).

To fill in

  • The plane model / animation path and camera moves (describe from the reference video).
  • Exact length of the cutscene.
  • Audio (engine, ambience, music) to play group-wide during it.
  • Where the leader ends up / spawns after arrival.
  • Whether it can replay or only fires once per server.

[https://www.youtube.com/watch?v=-JQJcY8Amnk](https://www.youtube.com/watch?v=-JQJcY8Amnk "smartCard-embed")

A REPLICATION OF THIS

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