No sub-tasks.
Leader Arrival Cutscene
What it is
A special arrival sequence for one specific player (the leader). When the user with UserId 5558308322 joins the game, he skips the normal UI (no faction/loadout/deployment flow) and goes straight into an arrival cutscene: he arrives by plane at the airport. Everything in-game stops and EVERYONE in the server gets the same cutscene of the leader arriving, with the planes etc all replicated.
Reference video: [https://www.youtube.com/watch?v=-JQJcY8Amnk](https://www.youtube.com/watch?v=-JQJcY8Amnk "smartCard-inline")
Trigger
- On PlayerAdded, check if
player.UserId == 5558308322. - If yes: that player skips the normal join UI and goes straight to the arrival cutscene.
- The cutscene plays for everyone in the server at the same time (server tells all clients to play it).
During the cutscene
- The game effectively stops for everyone while it plays (freeze input / movement, hide normal HUD).
- Everyone sees the same thing: the leader arriving at the airport by plane.
- The planes and the arrival are replicated, so it looks the same for all players (driven by the server so timing matches).
- Camera follows the scripted arrival sequence.
After the cutscene
- Normal UI / control returns to everyone.
- The leader spawns in (at the airport / wherever the arrival ends).
To fill in
- The plane model / animation path and camera moves (describe from the reference video).
- Exact length of the cutscene.
- Audio (engine, ambience, music) to play group-wide during it.
- Where the leader ends up / spawns after arrival.
- Whether it can replay or only fires once per server.
[https://www.youtube.com/watch?v=-JQJcY8Amnk](https://www.youtube.com/watch?v=-JQJcY8Amnk "smartCard-embed")
A REPLICATION OF THIS
No extra pictures yet.