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OCTAVIUM · TOULOUSE V2
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Vehicle GUI

Status OpenDays 4 hours TargetTrello Vehicle GUI
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Schedule

Sub-tasks

No sub-tasks.

Notes

Specification (from Trello)

Vehicle System

What it is

The vehicle system already exists, meaning the motor movement of the vehicle is done. What needs to be added is the inventory system on the different vehicles, and the detainee transport mechanics below.

UI YOU NEED FOR THIS IS IVNENTORY UI, Edit the UI based on scenario, like “HIJACKED INVENTORY”, vehicle inventory, different scenarios etc. Remmber that you cant take things from vehicle inventory to your own inventory if you already carry too much weight.


Vehicle inventory

  • Each vehicle has its own inventory with a restricted weight.
  • The inventory saves on the vehicle.
  • If the vehicle gets blown up, you lose the car and its inventory.
  • With the lockpick tool, you can hijack the vehicle inventory. If that happens, an alarm starts on the vehicle. Only 50% sucess rate for hijacking the inventory.

Detainee transport

Placing a detainee in a car:

  • You can place a detainee inside a car if you have them cuffed and grabbed.
  • The proximity prompt for placing them inside appears on the specific vehicle seat, but only if you are the one currently grabbing them. You get different prompts on EACH seat, for putting them inside the vehicle.
  • Once inside the car, the suspect cannot leave.

Getting a detainee out:

  • When you want to get them out, you get the prompt DRAG OUT.
  • This prompt appears at the seat the cuffed passenger is sitting in. Only on that specific seat. Once a suspect is in a seat no one else can sit in it.
  • Proximity prompts are divided by seats (the prompt is tied to the seat the detainee occupies, not the whole car).

Breaking a prisoner out (pickpocket tool override):

  • The lockpick tool acts as an override. A civilian with the pickpocket tool can break the prisoner out of the car.
  • They hold a proximity prompt to do it.
  • 50% success chance.

Notes

  • DM Jern for vehicle system specs once you start on this.
  • Tie the cuffed/grabbed state to the arrest system so the door prompt only shows when valid.
  • Add notifications for the relevant scenarios (placed in car, dragged out, broken out attempt success/fail, inventory hijacked / alarm triggered, etc.). Universal notification UI. The owner of the vehicle should get a NOTIFICATION if his vehicle is broken into.

Pictures

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OCTAVIUM · TOULOUSE V2 · MODERATED UNDER RODEVS & HIDDENDEVS